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Research & Reports
2003
2003 White Paper on Leisure—Potentials of the New Leisure Market
(August 8, 2003)
Leisure Development Research Center
 
The Leisure Development Research Center, installed within the JPC-SED, has hereby published the 2003 White Paper on Leisure—Potentials of the New Leisure Market. This white paper is the only publication that comprehensively and chronologically analyzes the state of leisure in Japan from both the demand and supply perspectives. It is the 27th edition since the publication of the first white paper in 1977.

The main points of the white paper are presented below.
 
• Present state of leisure activities in Japan
With little mitigation of financial and time constraints, the number of people who can enjoy leisure activities is showing no sign of increasing.
In 2002, working hours decreased in statistical terms, but people were still burdened with financial and time constraints. Their participation in 91 leisure activities that were regularly monitored was even lower than in the previous year (2001). The growth of “routine and personal type” leisure activities (gardening, computers (games, hobby, communications, etc.)) observed in the past few years has settled for the time being. In their stead, “lottery” has increased rapidly. It apparently matches businessmen’s desire to buy a dream without spending much money or time.
 
• Trends of the leisure market
The leisure market expanded slightly, but the sports and tourism sectors are facing a difficult situation.
The leisure market reached its peak in 1996 and has since been following a declining trend. However, in 2002, it grossed 82.966 trillion yen, marking a positive growth of +0.5% over the previous year. The major factor accounting for the increase is the growth of the pachinko market (pachinko ball lease fee), which showed an increase of approximately 1.4 trillion yen, or a +5.1% growth, over the previous year. However, aside from the pachinko market, the rest of the leisure market registered negative growth for five consecutive years. In terms of sector, the sports sector (-3.2%) and the tourism and amusement sector (-0.9%) are in a difficult situation.
 
• Potentials of the new leisure market
The success of casinos depends on whether they can provide comprehensive service as an urban-style leisure complex.
With a focus on 24 “new leisure activities,” their conditions and market scale were investigated. As a result, “hot bath facilities (393 billion yen),” “interactions using mobile phones (1,838 billion yen),” and “pets (568 billion yen)” were among the activities that are attracting a large number of participants and have a strong impact on today’s people. The overall scale of the new leisure market is as large as approximately 5 trillion yen, and many of the new activities can be expected to grow steadily in the future.

With respect to casinos, it was found that roughly 30% of the people “wish to go to a casino.” “Casino supporters” who basically have no interest in pachinko, account for 10% of this ratio, and consist primarily of young men and women in their 20s and 30s. The success of casinos therefore depends on whether they can provide comprehensive service as an urban-style leisure complex and respond to the needs of these young people.
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