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Research & Reports
2004
2004 White Paper on Leisure
“Realizing a Country Built on a New Type of Tourism: Grand Tourism”

(July 30, 2004)
Leisure Development Research Center
 
This white paper is the only publication in Japan that comprehensively and chronologically analyzes the state of leisure in Japan from both the demand and supply perspectives. It is the 28th edition since the publication of the first white paper in 1977.

Present state of leisure activities in Japan: “PC” and “lottery” are showing continuous increases
In 2003, the lives of the Japanese people remained bound by financial and time constraints, and the sense of comfortable living was still lacking. Their participation in the 91 leisure activities that were regularly monitored was generally low, following the trend of the previous year. Overseas travel and other sightseeing and outdoor amusement type leisure activities continued to lag due in part to the outbreak of SARS. On the other hand, a continuous increase was mainly seen in the use of personal computers. With a user population exceeding 45 million, PCs have completely taken root in society as a popular information-type leisure activity. “Lottery” is also showing steady growth selling dreams to businessmen.

Trends of the leisure industry and market: -1.2% stagnant growth over the previous year
The leisure market has been gradually shrinking since 1996. In 2003, it grossed 82.155 trillion yen and marked a -1.2% growth over the previous year. The leisure industry still has not found its way out of the long tunnel of sluggish growth, and structurally, it is still largely dependent on the pachinko market. Other markets showing relatively steady growth included fitness clubs (sports category), digital AV equipment (hobby and creativity category), and game centers (recreation category).
However, 2003 saw a rise in businesses that successfully cultivated new markets and new customers in areas outside the existing market framework. The white paper organized them into four categories—“health, safety, healing,” “responses to new media,” “borderless Asia,” and “children’s market”—and presented relevant examples and data.

Special report—“Realizing a country built on a new type of tourism: Grand Tourism”
The Japanese government declared 2003 as the “first year in realizing a country built on tourism,” and started to take action in achieving the target of attracting 10 million tourists to Japan. Along with this increasing momentum related to tourism, travel styles of the Japanese have also begun to change in recent years. Group tours traditionally favored by the Japanese are now gradually giving way to individual tours and family travel. A questionnaire survey on the changing style of tourism revealed strong desires toward “purpose-specific travel,” such as “visiting world heritages,” “cruising,” “attending sports event,” and “participating in eco-tourism,” among twenty “new travel” concepts.
These new travels allow individuals to travel independently with a specific purpose in mind, experience the culture of the region they visit, and enhance their knowledge or spirit through that experience. They can be called “Grand Tourism” of the 21st century, and are expected to increase in the future. As “conditions” for promoting Grand Tourism, the white paper raised such issues as the necessity of environmental considerations for “consecutive holidays” which were commonly demanded at all levels of society, support measures for family travel, and the development of a “tourism-related industrial complex” by regional initiatives.
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